When you grab downloadable content for a game, generally, you’re expecting more of the same experience: a few extra hours, some new gear, perhaps a boss fight the base game didn’t have room for. What if, instead of new outfits and a handful of fetch quests, a DLC decided to crown you the new god of madness? What if it dropped you into hell to stop a president’s wedding, or handed the entire story over to a teenager narrating her own homebrew Dungeons & Dragons campaign (complete with a dragon she very clearly made up five minutes ago)?